Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts
Monday, August 24, 2015
Monday, July 20, 2015
Quick Sculpt and Render
Getting back to sculpting for fun. Did a half hour sculpt and render. Sculpt is in ZBrush, render is Arnold.
Monday, December 16, 2013
Sketch Club 13-12-06
This guys was an easy pick. We saw the sweet hair and knew we found our mark.
ZBrush for scuplt and hair. Mental Ray for Maya for render.
ZBrush for scuplt and hair. Mental Ray for Maya for render.
Friday, December 6, 2013
Sketch Club mark Nov. 8th
Sketch Club Mark from November 8th. I have a backlog to do, finding the time is tricky.
ZBrush for the sculpt, paint and hair. Maya for eyes, clothes, glasses and hat. Allegorithmic for cloth textures. Mental Ray for render.
Friday, October 5, 2012
Sketch Club Mark - 12-10-05
Another Sketch Club mark. The sculpt took about 30 minutes as did the render, so an hour total.
ZBrush sculpt, Mental Ray in Maya render
Time lapse of the sculpt.
Monday, September 24, 2012
Sketch Club mark 12-09-22
Another Sketch Club mark.
I didn't have time to add his Flashdance inspired t-shirt. Most likely he doesn't look too much like the sketch, if at all. My view of him was limited, even though I flagged him as a possible mark. He headed across the street before we could do a casual no-we're-not-looking-at-you look at him. So this is how I envisioned he should look.
Oh well. It was a fun sculpt.
ZBrush sculpt and texture, Mental Ray in Maya render and Photoshop touch ups.
Wednesday, September 19, 2012
Anatomy Practice
This started out as a simple anatomy exercise. I found some stock images from Marcus J. Ranum that really appealed to me in their elegance and simplicity. From there I thought I would just do a one hour sketch. After a few ( lot ) more hours I decided to call it done.
There is plenty that I could do to refine the sculpt. I have only blocked in the head, hands and feet, lots of the anatomy is soft or vaguely defined. Even though it's not super polished, I'm happy with the result.
Above are the steps from start to finish. Far left is the ZSphere base. I had the stock images in the background in ZBrush while I built the base. From there I stopped using the images in the background, and opened them in a separate window. I didn't want this to be a match-the-photo practice, rather an observation practice. The middle three figures are stages in blocking in the form. The far right is as much refinement as I could do before the self-imposed time limit.
The renders are done in Maya 2013 with Mental Ray.
Wednesday, April 25, 2012
Sketch Club - Sweet, little old lady
Each week I go with some friends to Sketch Club where we spend our lunch our sketching the denizens of Culver City. This week a sweet, little old lady was waiting to cross the street. She was chosen as our "mark". We can look, but we can't draw her until we get back to our desks.
This week I have some spare time, so I sculpted, painted and rendered my version.
The usual, ZBrush for sculpting and painting, Maya and Mental Ray for rendering and slight tweaks in Photoshop.
This week I have some spare time, so I sculpted, painted and rendered my version.
The usual, ZBrush for sculpting and painting, Maya and Mental Ray for rendering and slight tweaks in Photoshop.
Tuesday, April 17, 2012
Bubba
Sculpt was done in one or two hours, then I spent the better part of a day fixing the hair and rendering.
The hair was too thin, so after hours messing with it, I ended up exporting 27k curves and writing a quick scriptlet to extrude a ribbon on each curve.
The data was so heavy that everything crawled and the smallest tweaks took a long time to process. Guess I found the limit of my home rig.
Sculpt in ZBrush and render in Maya using Mental Ray.
Monday, April 2, 2012
Remorse
My son spends most of his free time composing music. Bear in mind that he's 14 and could be spending his days as I did watching cartoons. Sure, he does his fair share of texting, but the kid logs serious hours composing.
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