Tuesday, April 17, 2012
Sculpt was done in one or two hours, then I spent the better part of a day fixing the hair and rendering.
The hair was too thin, so after hours messing with it, I ended up exporting 27k curves and writing a quick scriptlet to extrude a ribbon on each curve.
The data was so heavy that everything crawled and the smallest tweaks took a long time to process. Guess I found the limit of my home rig.
Sculpt in ZBrush and render in Maya using Mental Ray.