Tuesday, April 17, 2012


Sculpt was done in one or two hours, then I spent the better part of a day fixing the hair and rendering.

The hair was too thin, so after hours messing with it, I ended up exporting 27k curves and writing a quick scriptlet to extrude a ribbon on each curve.

The data was so heavy that everything crawled and the smallest tweaks took a long time to process.  Guess I found the limit of my home rig.

Sculpt in ZBrush and render in Maya using Mental Ray.

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