Tuesday, October 16, 2012

Procedural Eye

Download the eye and Mental Ray shaders for Maya 2013 ( Maya Binary ).
Download the Maya Ascii version. 

This is an eye that I use for personal art pieces. Everything is procedural from the size and shape of the cornea to the vein textures. Normally I set the detail lower than what you see above but the detail is there if I need it.

This was inspired by Alex Alvarez's free tutorials:  http://www.thegnomonworkshop.com/store/category/167

The backgrounds / light probes are from Paul Debevec.

Friday, October 5, 2012

Sketch Club Mark - 12-10-05

Another Sketch Club mark. The sculpt took about 30 minutes as did the render, so an hour total.

 ZBrush sculpt, Mental Ray in Maya render

Time lapse of the sculpt.