Monday, December 16, 2013

Sketch Club 13-12-06

This guys was an easy pick.  We saw the sweet hair and knew we found our mark.

ZBrush for scuplt and hair.  Mental Ray for Maya for render.

Friday, December 6, 2013

Sketch Club mark Nov. 8th


Sketch Club Mark from November 8th.  I have a backlog to do, finding the time is tricky.

ZBrush for the sculpt, paint and hair.  Maya for eyes, clothes, glasses and hat.  Allegorithmic for cloth textures.  Mental Ray for render.

Saturday, November 16, 2013

Wes Anderson


Wes Anderson is one of my favorite film makers.  I've seen many caricatures of the actors in his films, but few of Wes.  Better detail in the 2k image.

ZBrush sculpt and paint, Marvelous Designer for clothing, Mental Ray for Maya lighting and rendering and Photoshop for finish. 

Sunday, November 10, 2013

Wes Anderson WIP #1

Just started this caricature of Wes Anderson.  Lots more to do.

ZBrush, Maya and Mental Ray.

Thursday, April 18, 2013

Render Buddy

Download RenderBuddy. 



Since the Maya swatch viewer can be painfully slow, inaccurate and limited in what it actually shows, I wrote my own swatch viewer, RenderBuddy.

Calling it a swatch viewer is a bit of a misnomer as it is really a render with a specific render layer.  The UI lets you connect shaders and textures to specific RenderBuddy geometry plus a few extras that I'll discuss below.

The idea is that you turn off the Maya swatch thumbnails, assign a shader or texture of choice to a piece of geometry and do an isolated render.  Since the scope is narrowed, the render times are very fast.  If you have a plugin like SprayTrace, then the feedback is realtime.