This guys was an easy pick. We saw the sweet hair and knew we found our mark.
ZBrush for scuplt and hair. Mental Ray for Maya for render.
Monday, December 16, 2013
Friday, December 6, 2013
Sketch Club mark Nov. 8th
Sketch Club Mark from November 8th. I have a backlog to do, finding the time is tricky.
ZBrush for the sculpt, paint and hair. Maya for eyes, clothes, glasses and hat. Allegorithmic for cloth textures. Mental Ray for render.
Thursday, April 18, 2013
Render Buddy
Download RenderBuddy.
Since the Maya swatch viewer can be painfully slow, inaccurate and limited in what it actually shows, I wrote my own swatch viewer, RenderBuddy.
Calling it a swatch viewer is a bit of a misnomer as it is really a render with a specific render layer. The UI lets you connect shaders and textures to specific RenderBuddy geometry plus a few extras that I'll discuss below.
The idea is that you turn off the Maya swatch thumbnails, assign a shader or texture of choice to a piece of geometry and do an isolated render. Since the scope is narrowed, the render times are very fast. If you have a plugin like SprayTrace, then the feedback is realtime.
Since the Maya swatch viewer can be painfully slow, inaccurate and limited in what it actually shows, I wrote my own swatch viewer, RenderBuddy.
Calling it a swatch viewer is a bit of a misnomer as it is really a render with a specific render layer. The UI lets you connect shaders and textures to specific RenderBuddy geometry plus a few extras that I'll discuss below.
The idea is that you turn off the Maya swatch thumbnails, assign a shader or texture of choice to a piece of geometry and do an isolated render. Since the scope is narrowed, the render times are very fast. If you have a plugin like SprayTrace, then the feedback is realtime.
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