Download the eye and Mental Ray shaders for Maya 2013 ( Maya Binary ).
Download the Maya Ascii version.
This is an eye that I use for personal art pieces.
Everything is procedural from the size and shape of the cornea to the vein textures. Normally I set the detail lower than what you see above but the detail is there if I need it.
This was inspired by Alex Alvarez's free tutorials: http://www.thegnomonworkshop.com/store/category/167
The backgrounds / light probes are from Paul Debevec.
Tuesday, October 16, 2012
Friday, October 5, 2012
Sketch Club Mark - 12-10-05
Another Sketch Club mark. The sculpt took about 30 minutes as did the render, so an hour total.
ZBrush sculpt, Mental Ray in Maya render
Time lapse of the sculpt.
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