Monday, August 24, 2015
Monday, July 20, 2015
Quick Sculpt and Render
Getting back to sculpting for fun. Did a half hour sculpt and render. Sculpt is in ZBrush, render is Arnold.
Monday, December 16, 2013
Sketch Club 13-12-06
This guys was an easy pick. We saw the sweet hair and knew we found our mark.
ZBrush for scuplt and hair. Mental Ray for Maya for render.
ZBrush for scuplt and hair. Mental Ray for Maya for render.
Friday, December 6, 2013
Sketch Club mark Nov. 8th
Sketch Club Mark from November 8th. I have a backlog to do, finding the time is tricky.
ZBrush for the sculpt, paint and hair. Maya for eyes, clothes, glasses and hat. Allegorithmic for cloth textures. Mental Ray for render.
Thursday, April 18, 2013
Render Buddy
Download RenderBuddy.
Since the Maya swatch viewer can be painfully slow, inaccurate and limited in what it actually shows, I wrote my own swatch viewer, RenderBuddy.
Calling it a swatch viewer is a bit of a misnomer as it is really a render with a specific render layer. The UI lets you connect shaders and textures to specific RenderBuddy geometry plus a few extras that I'll discuss below.
The idea is that you turn off the Maya swatch thumbnails, assign a shader or texture of choice to a piece of geometry and do an isolated render. Since the scope is narrowed, the render times are very fast. If you have a plugin like SprayTrace, then the feedback is realtime.
Since the Maya swatch viewer can be painfully slow, inaccurate and limited in what it actually shows, I wrote my own swatch viewer, RenderBuddy.
Calling it a swatch viewer is a bit of a misnomer as it is really a render with a specific render layer. The UI lets you connect shaders and textures to specific RenderBuddy geometry plus a few extras that I'll discuss below.
The idea is that you turn off the Maya swatch thumbnails, assign a shader or texture of choice to a piece of geometry and do an isolated render. Since the scope is narrowed, the render times are very fast. If you have a plugin like SprayTrace, then the feedback is realtime.
Tuesday, October 16, 2012
Procedural Eye
Download the eye and Mental Ray shaders for Maya 2013 ( Maya Binary ).
Download the Maya Ascii version.
This is an eye that I use for personal art pieces. Everything is procedural from the size and shape of the cornea to the vein textures. Normally I set the detail lower than what you see above but the detail is there if I need it.
This was inspired by Alex Alvarez's free tutorials: http://www.thegnomonworkshop.com/store/category/167
The backgrounds / light probes are from Paul Debevec.
Download the Maya Ascii version.
This is an eye that I use for personal art pieces. Everything is procedural from the size and shape of the cornea to the vein textures. Normally I set the detail lower than what you see above but the detail is there if I need it.
This was inspired by Alex Alvarez's free tutorials: http://www.thegnomonworkshop.com/store/category/167
The backgrounds / light probes are from Paul Debevec.
Friday, October 5, 2012
Sketch Club Mark - 12-10-05
Another Sketch Club mark. The sculpt took about 30 minutes as did the render, so an hour total.
ZBrush sculpt, Mental Ray in Maya render
Time lapse of the sculpt.
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